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Two hour wargames solo
Two hour wargames solo












Maybe my own backstory explains it better. So why don't I use his rules? Is it that the backstory is good, but the rules are bad? Kind of, but not quite. Sort of "this is why you should game this period this is how I think it should feel". But with Neil it is more a narrative on my why he finds the subject period different from all of the other periods he has written rules for. It feels like fluffy filler and it typically is.

two hour wargames solo

Now a lot of authors include some potted history in their rule books. His rules are "book first, rules second". I am pretty sure that it is because I like getting into the mind of the game designer, and Neil does a very good job of putting his gaming philosophy to paper. It seems like there was also some aspect that clicked with me.

two hour wargames solo

So – other than the obvious answer that I was once a rules junkie – why do I consistently buy his rules? In a way, it is sort of strange because I have not played that many games using his rules. There are also sections on campaigns and solo games.The one constant in my gaming is that if Neil Thomas produces a new set of rules, I purchase it. Also ideal for a quick game in the evening when a friend pops round. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives.

two hour wargames solo

Now it is practical to play a game in around an hour on a normal dining table or living room floor. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Apart from time, the other consideration is space, which further constrains the opportunities for a game.

two hour wargames solo

For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Most commercially available sets of rules require several hours to set up and play to a conclusion some can easily swallow up a whole day or weekend. One of the biggest problems facing wargamers is finding the time to actually play.














Two hour wargames solo